Games
Ready
For Publisher Review
Publishers are welcome to explore & request playtest versions of our fully developed range of games ready for license.
If any of the designs interest you, contact us.
Current games under development.
Introducing some of the projects we are currently working on:
- Foodchain [ link ]
- Snail Race [ link ]
- Slugfest [ link ]
- Graverobbers [ link ]
- Bounce [ link ]
- Carnage [ link ]
- Hitman [ link ]
- Dominion [ link ]
- Logistics [ link ]
If you are interested in reviewing any of these games, please contact us and we will prioritise its development.
Food Chain
| Game Type | Light Strategy Game |
| Background | Coral Reef Ecosystem |
| No. of Players | 2-8 |
| Age of Players | 8 Years + |
| Play Time | 30-90 minutes |
| Features | Gameplay and outcome defined solely by player choice and action with no random elements. |
| Current Development Time | 6 months |
| Current Action | Playtesting in progress. |
| Support | Alternate Boards |
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Snail Race
| Game Type | Light, pub table promotional / advertising game |
| Background | Choose your snail and race |
| No. of Players | Any |
| Age of Players | 10+ |
| Play Time | 30mins |
| Features | Simple promotional beer mat game Coin driven mechanics |
| Current Development Time | 3 months |
| Current Action | Playtested Enquiries Welcome |
| Support | Optional game variations. Potential for beer mat promotional games. |
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Slugfest
| Game Type | Light hearted combat strategy game |
| Background | Fighting styles |
| No. of Players | 2 or more |
| Age of Players | 10 years + |
| Play Time | 30mins - 2 hrs |
| Features | Diceless close combat with an emphasis on player choice and interaction |
| Current Development Time | 12 months |
| Current Action | Playtesting ongoing |
| Support | New fighters and manoeuvres & FAQ |
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GraveRobbers
| Game Type | Fun strategy / fun story game |
| Background | Lighthearted 'Frankenstein' book/film theme. |
| No. of Players | 3 to 8 |
| Age of Players | 10+ |
| Play Time | Est 1 - 3 hours (depending on board layout) |
| Features | Fun and freeform game play as player controlled henchmen roam around the town, with ample opportunity to become involved in all manner of skullduggery. |
| Current Development Time | 12 months |
| Current Action | Design and development in progress |
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Bounce
| Game Type | Tactical, family racing board game |
| Background | Abstract, with a fantasy/magical theme |
| No. of Players | 2-6 players |
| Age of Players | 10+ |
| Play Time | 30 - 60 minutes. Variable depending on win conditions chosen |
| Features | Interactive race game concentrating on tactics. |
| Current Development Time | Preliminary playtesting. |
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Carnage
| Game Type | Sporting strategy board game |
| Background | Future sports game |
| No. of Players | 2 |
| Age of Players | 10+ |
| Play Time | Est. 1 - 2 hours |
| Features | Unique board design, fast paced, ongoing campaigns / leagues and an opportunity for a licensed miniatures range |
| Current Development Time | Early development |
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Hitman
| Game Type | Strategy board game |
| Background | Unleash hired killers to hunt your rivals |
| No. of Players | 2-6 |
| Age of Players | 10 + |
| Play Time | Est 1 - 3 hours, depending on number of players |
| Features | Card driven game of logical deduction, movement and conflict. |
| Current Development Time | Early development |
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Dominion
| Game Type | Strategy board game |
| Background | Abstract, with a court / political theme |
| No. of Players | 2-6 |
| Age of Players | 10 + |
| Play Time | 30mins - 4 hours (depending on number & skill of players) |
| Features | No element of chance or luck Only 7 playing pieces and the board Game play wholly dependent on player choice |
| Current Action | Design and development in progress |
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Logistics
| Game Type | Strategy board game |
| Background | Set within a warehouse, loading and organising goods for dispatch |
| No. of Players | 2-6 |
| Age of Players | 8+ |
| Play Time | Est 1-2 hours |
| Features | Independent game boards for each player making it potentially expandable |
| Current Action | Early development |
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